⚠️ PRE-RELEASE ALPHA ENVIRONMENT
ForgeBelt is undergoing active gameplay balancing and feature iteration. All save states, economy figures, and pilot assets are subject to reset or wipe during alpha testing cycles.
Meltdown Roulette Rebalance, Level-Up Fanfare & Bot Crafting Intelligence
- Meltdown Reactor Roulette Visual Overhaul: Streamlined to a clean icon-focused wheel interface (no cluttered text strings) with 8 wedges and calibrated sector hazard positions.
- Universal Luck Scaling Across All Minigames: Player Luck stat now dynamically increases the density of Rare & Uncommon element slices (Roulette), vault grid chambers (Tectonic Vault), landing buckets (Graviton Lattice), and reel symbols (Slot Reels).
- Ship Level-Up Fanfare: Added triumphant level-up and ship class unlock fanfare modal featuring live canvas confetti/particle bursts, multi-voice harmonic synth arpeggios, animated class crests, and dynamic stat gain comparisons.
- Autonomous Bot Crafting Intelligence: Autonomous bot fleet now actively scans the market for component-to-attachment crafting arbitrage, purchasing undervalued components to craft and supply attachments, establishing organic price equilibrium.
- Tier-Scaled Profession Respec Costs: Profession respec fees now scale dynamically with ship class and tier (from 1,000 credits for Scout up to 150,000–300,000 credits for Voidrunner) to make switching disciplines a major economic commitment comparable to major ship refits.
- Pre-Release Transparency: Integrated in-app deployment changelog and early alpha wipe disclaimer banner.
25-Tier Ship Progression Schedule & Hazard Curve Calibration
- 25-Tier Ship Upgrade Matrix: Deployed standardized component cost curve from Scout Miner I up to Voidrunner V capstone with multi-tier material requirements.
- Component Inventory Expansion: Expanded maximum holding caps (
maxStock) to 25 across all Tier 1, 2, and 3 components to support late-game multi-tier fleet refits. - Sector Danger Curves: Calibrated sector baseline risk (Belt & Shelf default to Moderate Risk, Voidstone Reach to High Risk, Null Expanse to Extreme Risk). Scaled Risk Dampener attachments and Structural Field consumables to bring hazard levels down to Low Risk in early sectors.
- Integer Floor Market Pricing: Locked market transaction execution prices to whole integer credits with precise spread calculation and max buy button clamped to player cargo headroom.
Multi-Sector Mining, Disciplines & Processing Rework
- Deep Space Sectors: Introduced 4 mining sectors (Asteroid Belt, Iridium Shelf, Voidstone Reach, The Null Expanse) with progressive class gating and distinct mineral distribution pools.
- Disciplines & Ore Processing: Added Fabrication, Avionics, and Exotics disciplines. Converted component acquisition into batch ore processing with tiered roll mechanics.
- Attachments & Consumables: Added 9 craftable passive ship attachment systems (Hull Plating, Risk Dampeners, Core Scanners, etc.) and consumable Fuel Cells and Repair Kits.
- Excavation Minigames: Added interactive mini-games including Asteroid Clicker, Slot Reels, Graviton Probe Lattice, Meltdown Roulette, and Tectonic Vault.
Initial ForgeBelt Prototype Foundation
- Core Engine: Server-authoritative game state with SQLite persistence, WebSockets live streaming, and REST API.
- Sqrt Impact Market: Depth-relative square-root price impact trading market with transaction fees and inventory caps.
- Contract Board & Swarm: Dynamic mining contracts and simulated autonomous bot swarm with distinct trading personalities.